Larry's Notebook

February 2, 2006

Game Programmers: Meet Multiprocessors

Filed under: computer architecture, software development — larryang @ 4:17 PM

Game programmers: suck it up. Find better tools and middleware. And with multi-process/multi-thread programs, you just might find life is easier. You’re not the only ones dealing with the fact that their existing tools do not work effectively for the new class of multi-processor chips.

Cross-platform game development and the next generation of consoles

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1 Comment »

  1. I am working with multicore programming and managed DirectX using C#. I bought a book that explains multicore programming and the excellent ConcurrentQueue to solve the producer / consumer problem.
    Published by Packt Publishing – http://www.packtpub.com/beginners-guide-for-C-sharp-2008-and-2005-threaded-programming “C# 2008 and 2005 threaded programming: Beginner’s guide”, by G. Hillar
    The book has great samples. Recommended for C# developers interested in multicore and parallel programming in game development or other applications.

    Comment by John Salmens — February 11, 2009 @ 8:32 PM


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